Building great offline-first apps
This talk will go through what an “offline-first” app is, why you should build offline-first apps, what some of the challenges of building them are, the problems (which appear simple on the surface, but are subtly complex) my team has faced building them, and how we solved those problems. We’ll look at the problem from a UX perspective first, and talk about some of the things to think about when designing offline-first apps. I will then look at the problem through a developer’s lens and talk about the architecture and techniques we used. We’ll finally briefly get into specific tools for iOS and Android that helped us get everything working.